Hi fellow animators! I would like to take you through an animation made by me. I have explained the process in detail as I want you to know the formula used by animators. This method makes the animation look appealing to the audience. I have divided it into 8 parts.

To create this animation I had to draw a total of 236 drawings with an output of 22 seconds of animation. The challenges before I could start animating was my limitation to complete the animation in one layer and not crossing a bundle of animation paper.

The character was designed keeping in mind that it should have follow through and over lapping action. with an element of comedy in it. A character of a knight came into my mind who has just completed his training and is sent to war for an internship.

 

Part 1:

CONCEPT:

I can do it. Pull it. Don’t give up. Need to prove that I deserve the honor of a knight.

TECHNIQUES: (Poses arranged from left to right)

  • To enhance the pull in the character animation, I had to apply the stretch and squash principle to the character anatomy in the first three poses.
  • The fourth pose and the fifth pose: a skid by the character is shown to enhance the sword weight.
  • In the sixth and seventh pose the character creates anticipation to pull the sword further and lift it.
  • I considered the feather as my secondary action and the feather action was animated to coordinate with the character feeling and action.

 

1

 

Part 2:

CONCEPT:

Rrrrrrrrrrrrrrrr…  It’s so heavy! The seniors never give a job that I can do. Why is it always difficult!

TECHNIQUES: (Poses arranged from left to right)

  • In the first and the second pose, the character lifts the sword. I have arched the body to give a feel of weight over the body.
  • In the third and the fourth pose, the character gets his two legs together so that he is able to turn and lift the sword.
  • In the fifth pose, the character maintains his balance by lifting the sword up to the chest level. He arches his body and stands on his toes.

2

 

Part 3:

CONCEPT:

Mommieeeeeeee!  Here I go… and gone

TECHNIQUES: (Poses arranged from left to right)

  • In the first pose the character loses his balance.
  • In the second pose, the character’s anatomy is stretched to convey that he has been dragged by the sword.
  • In the third pose, the elongated in-between method is used to define the speed of the fall.
  • In the fourth pose, the character’s torso has been lifted upwards to show the after effect of the fall.

3

 

Part 4:

CONCEPT:

There goes my grade. I have to answer a lot of people for losing this. Umm what’s that!

TECHNIQUES: (Poses arranged from left to right)

  • In the first pose, the character tries to get up to stand.
  • The second pose is the anticipation pose where the character lifts his body to balance himself to stand.
  • The third pose is the breakdown pose to define the path between the fall pose and stand pose.
  • In the fourth pose, the character moves his hand towards the feather to move it backwards as it is blocking his view.
  • In the fifth pose, the character adjusts his neck  so that the audience understands he is hurt by the fall.
  • The sixth pose is the breakdown pose between the fifth pose and settled pose of the stand.
  • The seventh pose is the settled pose where the character is standing.
  • In the eighth pose, the character lifts his head and notices something.
  • The ninth pose is the anticpation pose to show him surprised/stunned.
  • The tenth pose is where the surprised/stunned action is seen.
  • The eleventh pose is the settled pose for the surprise action.

4

 

Part 5:

CONCEPT:

As an animator I wanted to depict the character acting as:

Oh my god! IS THAT A T-REX!

TECHNIQUES: (Poses arranged from right to left)

  • In the first pose, I would mention it as a preliminary anticipation preparing for anticipation.
  • The second pose is the anticipation/squash which enables the character to jump.
  • The third pose is the breakdown pose between the second pose and the fourth pose.
  • The stretch pose between the air pose and squash pose, I have also used the elongated in-between in this animation, and the method is used when a character is scared.
  • The fifth pose is the air pose where the animator can add more frames as the character acts against the gravity.
  • The sixth pose is the breakdown with extra effect like adding more legs or hands which adds extra effect to the animation.
  • The seventh pose is the pose added so that I can to show a pause of the character in the air, so that the audience can feel the character is in the air.
  • The eighth pose is the landing pose which has been stretched to get an effect of speed.
  • The ninth and tenth poses are breakdowns for the squash pose.
  • The eleventh pose is the squash pose.

5

 

Part 6:

CONCEPT:

Run Ruuunn! Before we become a feast 

TECHNIQUES: (Poses arranged from right to left)

  • The first pose is the squash pose.
  • In the second and third pose, the pose where the armor gets separated from the body, I have used elongated in-betweens with the stretch and squash principle.
  • The fourth pose is an experimental pose done with multiple armor heads and legs sketched to give an extra effect of fear on the animation done, and if you note here the feather gets separated from the character.
  • The fifth pose is the staggering animation applied to the character and the fast run techniques by applying multiple legs to the armor.

6

 

Part 7:

CONCEPT:

Dude let’s forget the grades. Life is important. Let’s get the hell out of here. That’s our last hope.

TECHNIQUES: (Poses arranged from right to left)

  • In the first pose and the second pose, the character is shown be shocked and then his eyes pop out and the armor pulls the character. This is done to emphasize the fear. I have used speed lines method for the legs.
  • In the third, fourth and fifth pose, the armor pulls the character and goes out of the screen. I have used stretch and squash with speed lines method with a smoke effect.

7

 

Part 8:

CONCEPT:

Hey! Wait for me. Even I have a life to enjoy. Waiiiiiiiiiiiiiiiiiit!

TECHNIQUES: (Poses arranged from right to left)

The principles used here are stretch and squash; follow through, overlapping and wave principle. This is done so that the feather can move and reach the character.

 

8

 

I hope you enjoyed reading this and learnt a few techniques that you can use for your animation.